Monday, 30 November 2009

loading screen

i created a loading screen which will be seen after the user presses the play button. this screen can be seen below.

after the loading screen is seen it then goes onto gameplay.

Saturday, 28 November 2009

the title screen

the title screen is the screen which the player will see before the play screen. it will include the title of the game.




screenshot 1 - the bubbles rise up the page. i did this using a motion tween and a motion guide.

screenshot 2 - the title begins to appear and the bubbles keep floating upwards. when each part of the title appears a splash of water is heard.

screenshot 3 - an underline appears in the same fashion as the word 'fred' along with a water splash. the bubbles keep rising upwards.

screenshot 4 - 'the fish appears' in the same fashion as mentioned before while the bubbles are still rising upwards.

in the background there is a sound of the sea.

this then leads on to the play screen.

name and objective

finally after much thought over my game concept and game title i have decided what to use.

game title - fred the fish

there is no particular reason for this, just the plain fact that it is catchy and simple

game objective - fred has lost his babies in the deep blue sea.

level one - fred must collect all his lost fish by swimming over them. they will then swim close behind him and follow him to the end.

level two - fred's fish are all collected - now he must swim through this level without loosing them. he will loose them if he touches certain evil fish. the idea is to get to the end with all his fish in tact.

each level after level two will be more or less the same - getting more difficult each time.

you may have a chance to rescue any babies which you loose from level two onwards.

once all babies have been lost it is game over. you complete the game by returning the baby fish back home safely to the mother.

Wednesday, 25 November 2009

into flash

I am a complete flash novice - never used it so even opening flash seemed like a big deal to me!

I didnt quite know where to start but eventually set on the play screen - the main screen which the player will see to navigate to play the game, see the intructions and view the demo.

above was my first attempt at the screen - the idea of a fish in a tank. although im still unsure about how this would fit into my game. i am still not 100% sure about the aim of my game. i like the idea of a notice board that could act as a button giving the player intrusctions and tips.

I like the colour pallette above as the colours are quite soft and sublte in comparioson to the harsh orange colour of the fish.


above is my final title screen with the play button, and intructions button.

I created a front facing version of the fish to go on here and left the idea of the fish tank as the fish tank limits where my game can lead to.

Sunday, 22 November 2009

my characters


above is my final fish - the main character! i decided to go for the goldfish as it wouldn't normally be found under the sea, so thought it would be a bit different to use this. also the bright orange colours used will stand out against any background i create.

i have yet to come up with a name for my character so will brainstorm this at a later date.


above is a female version of my final character....i may or may not use her but at this moment i'm not sure what sex my fish will be.

i have basically just added lips and eyelashes to the previous image to create this - its amazing what small things can make a difference.


above is a baby fish - which again i may or may not use depending on the nature of the game.

all i did to get this one was shrink parts of the original fishes body parts, add a larger eye and take away some fins. i think the large eye makes it look cute.


Friday, 20 November 2009


Above are some scenery images which i put into illustrator using the same approach as i did with the fish.

I think when it all comes together it is going to look good, although as mentioned before I dont know if these colours are going to match with the feel of my game yet so some development may need to be done on these.


same again for the images above.




above are some of the sketches i done after they have been put into illustrator. i experimented with colour and i also decided that they looked better without a black outline. although this could prove to be a problem when I start developing scenery as I don't want the fish to blend into the background. I also still don't know the feel of my game so some of the colours used here may be inappropriate.

I am also not sure on the type of fish to use yet so this is something I have still to look into.

Thursday, 19 November 2009

Hmmm....!?

I have been having some trouble with my game in the way of the concept and aim of the game. I feel it is very simple at the moment and with me creating a game in flash, I should be designing a game with a unique concept.

Something clever and something which has not been done before, but in a simple way. I feel I came to a wall which has prevented me from going further therefore I put off any work, which I know is not the way to be approaching this problem.

I am now going to re-look at any concepts I have came across during my research and come up with something which is going to be simple enough for me to achieve (as I am a total novice with flash) but also keeps the player playing.

Thursday, 12 November 2009



Above are more character sketches. I wasn't too happy with the previous ones so too another approach to designing these ones. I think they will look good once they get put into illustrator!



Afew sketches above of plantlife and other objects which could be featured underwater.